\section{References}

\begin{enumerate}

\item
\label{reference1}
Marc Ponsen, Hector Munoz-Avila, Pieter Spronck, David W. Aha,
\href{http://www.cs.unimaas.nl/m.ponsen/pubs/ponsen_aimag.pdf}
{Automatically Generating Game Tactics via Evolutionary learning},
AI Magazine, Thomson Gale, 27, 3, 75 (2006)

\item
\label{reference2}
Pieter Spronck, Marc Ponsen, Ida Sprinkhuizen-Kuyper, Eric Postma,
\href{http://www.springerlink.com/content/5688166456135468/fulltext.pdf}
{Adaptive Game AI with dynamic scripting},
Machine Learning, Springer Netherlands, 63, 3, 217-248 (2006)

\item
\label{reference3}
Karl Sims,
\href{http://staff.science.uva.nl/~aldersho/GameProgramming/Papers/VirtualCreaturesSims.pdf}
{Evolving Virtual Creatures},
International Conference on Computer Graphics and Interactive Techniques,
ACM Press, 15-22 (1994)

\item
\label{reference4}
J. M. P. van Waveren,
\href{http://staff.science.uva.nl/~aldersho/GameProgramming/Papers/QuakeIIIBot.pdf}
{The Quake III Arena Bot}
University of Technology Delft, Faculty ITS, Revision 1 (2001)

\end{enumerate}

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